In this opening, Cop Ramon Ramirez takes leadership of Jacqueline Young on his turn 1; this is legal as this is a PC taking leadership of a PC. Jacqueline opens the door; then Ramon sights the skeleton: Shot does not have unluckiness (UI says 91% chance to hit, and minimum damage 22/2 = 11 exceeds its hp): Jacqueline can see Ramon's just used line-of-fire (that light yellow overlay); it goes through the window. However, she can also read off Ramon that he sees no further threat; she has no threat-detection icons. She runs into the doorway: The full line of fire is now in sight (the yellow overlay). The city info display we checked on turn 0, said the police department is to our southeast; plan is to head there and gear up. The wrecked car is at an inconvenient location; the district edges enable an exploit that allows taking two walk-steps in one game turn, when the first walk-step is into a district that hasn't yet been processed by the no-skew scheduler. The ex...
I restarted the test game for Rogue Survivor Revived today. (It turned out that cooperative plans need an active cross-check that their goal has not already been attained; this was a savefile break.) The (Windows) command-line for the test game is: RogueSurvivor --seed=1179775419 --city=5,50 --spawn=ZLFFIREARMS --spawn-district=C2@10,6 --socrates-daimon --subway-cop The --seed parameter is from BRogue. As long as the map generation is not updated, it should guarantee that you get the same city layout. The --city parameter specifies the size of the main city: 5x5 square of 50x50 districts (default) --spawn-district controls where the default PC starts. [I looked up this location for plot purposes.] --socrates-daimon enables the cheat map command. It makes the game *much* easier. Like the original, it does not enable any form of save editing. --subway-cop checks for whether there is a subway in the central district (this seed does). If so, it converts t...
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